Due to a mixture of luck and a very Dutch brother, I have recently come into the possession of a PS2. I owned a ps2 way back in the early 2000s, and I wouldn’t be overstating it saying that the system has some serious nostalgia for me. This nostalgia was only further reinforced by the stack of games that came with the ps2. NHL 2004, Twisted Metal Black,
Burnout Revenge, and The Italian Job were all among the pile of games I received. Unfortunately Grand Theft Auto: Vice City was not included in that pile. In a state that I can only describe as part nostalgia trip/nerd lust/boredom I sought out and purchased Vice City within a day or two of getting this PS2. I put the Vice City disc in and the memories came flooding back to me. Vice City is an amazing game and one of the fundamentals of my video gaming youth.
The most immediate thing that will hit you about Vice City is the 80s vibe to it. There is no mistaking that this is Rockstar’s tribute to the decade that saw Miami Vice, Rambo, and the cold war go to all new heights. The best thing I can relate the vibe in this game to is the opening credits of Miami Vice. The quick camera music, the guitar/synth heavy riffs, and the juxtaposition of excess and emptiness are all immediately established by the opening credits of the game. If you don’t like the eighties as a cultural point, then this might all ring negative to you, but for me it’s glorious. Culturally the 80s has a lot to riff on, and Rockstar just rolls with it for the feel of Vice City. The name itself (vice as in drugs) and the loading screens (in which Vice City is spelt out in cocaine) are the easiest identifiers of this.
Add a comment Read more: A Look Back At: GTA Vice CityMass Effect 3 came out over 6 months ago. In that six months, I’ve beat the game twice and sunk a lot of time into the game’s multiplayer mode. That being said, since the extended cut dlc, I haven’t felt a huge urge to go back to the single player. It’s not because Mass Effect 3 is a horrible game, but rather from a sense of closure with the Shepard
story. Shepard’s story is finished, and after playing the game as both a paragon and a renegade, there isn’t much else for me to see in the world. Because of this, the newly released Leviathan dlc feels more like a deleted scene or a lost episode of a tv series, than essential dlc.
The premise of Leviathan is interesting enough. Some Alliance scientists have been investigating a weapon that can kill Reapers (it actually killed one the last time the Reapers came through the galaxy), they’ve made a major breakthrough and ask for Commander Shepard’s assistance. The plot takes a dastardly twist, and Shepard sets out on another galaxy trotting adventure. Leviathan works almost like an detective game in space for parts of the dlc. In a few segments, you walk around locations looking for clues to lead you to the next location in the dlc. It’s actually a fairly interesting part of the dlc, even if Mass Effect isn’t a game that plays intuitive to this style. While you can investigate objects, angling your camera properly to actually see these things can be rather annoying.
Add a comment Read more: Review: LeviathanLast weekend FanExpo happened in Toronto. For those not in the know, FanExpo is Canada’s largest comic convention. It covers: games, comics, movies, tv, and anime. Because it is a convention, there are the requisite panels, signings, and celebrity appearances. I only attended the convention for one day this year, as this was mostly an autograph gathering trip for me and an opportunity to meet some of the people who make the comics that I enjoy.

Because of my pass, I got into the convention two hours before the general public. The downside of this is that not everything is set up yet, particularly the artists in artist’s alley. It was during this time that I played Injustice: Gods Among Us. Since the con wasn’t super busy, I was able to get a few games in. If you’ve played the latest Mortal Kombat game, it won’t feel extremely different to you. The basic flow of the game is the same, but the most notable difference to me was the lack of corners in the game. In Mortal Kombat people were able to push you into a corner of the stage and keep you there through cheap gameplay. However, in Injustice you are able to move around more, thus negating this cheap tactic.
Add a comment Read more: Some Quick Thoughts on FanExpo 2012A man has his head blown off, another is beat to death with a censer, other guys are beaten with a frying pan, a man has a knife roundhouse kicked into his chest, and Terry Crews daintily sips tea. What I have described to you are just some of the ways in which The Expendables 2 decides to kill people. If I was a better person (and by proxy you were a better person), we would find these deaths horrifying and start an Occupy Violent Movies movement (patent pending). However, since we are a desensitized group of violence loving people, I shall tell you that the Expendables 2 is an over the top action movie, with enough good moments tossed into it, to make you forget that you’re watching an incredibly stupid film.
There should be no argument that the Expendables 2 is a stupid movie, however, this doesn’t stop the movie from at least trying to give us a plot to follow and characters to care about. The plot, as it is, has us following the mercenary group, The Expendables, as they go after a MacGuffin, which leads them to fighting Jean Claude Van Damme, killing a lot of nameless bad guys, and causing more property damage than a twelve year old in grand theft auto. The Expendables consists of Sylvester Stallone, Jason Statham, Terry Crews, Dolph Lundgren, Randy Couture, and Liam Hemsworth. Along the way they are joined by Yu Nan a Chinese Agent, Bruce Willis, Chuck Norris and Arnold Schwarzenegger. To say that the Expendables 2 has a large cast would be an understatement. It’s both a blessing and a curse as some actors get more screen time than others, and some become completely forgettable.
Add a comment Read more: Review: Expendables 2